City-building computer games sparked the interest of urban planning master students Andreas Bjørne Jacobsen & Martin Reigstad. They submitted and well defended in June 2020 a master study thesis in the topic of gamification in urban planning at NMBU.
New publication of a research collaboration with Department of Urban and Regional Planning researcher Kostas Mouratidis is now out in the journal Cities with the title " Contemporary versus traditional styles in architecture and public space: A virtual reality study with 360-degree videos”. The study has two innovative aspects: (1) it is the first study internationally (and the first in Norway) to compare aesthetic evaluations of contemporary versus traditional architecture, (2) it uses a new research method based on Virtual Reality technology and 360-degree videos.
A seed project proposal in collaboration with marine ecologist prof. Ian Bryceson is accepted. The project aims at developing and testing 3D digital solution for supporting the wide public in acquiring knowledge about underwater cultural heritage in Tanzania.
PhD candidate Ana Moural with a group of students are conducting on-site experiments using VR technology in order to investigate ways to disseminate information and to engage citizens in landscape design discussions.
A new Research Group at the School of landscape Architecture (ILA) is established. The 3DVis Research Group facilitate a platform for exchange of knowledge, cooperation, and strengthen research and education within the field of digital application and 3D visualization at ILA, with outreach across LANDSAM and NMBU.
Through spring 2017, VR-Lab team members has been actively working on testing new technologies, participating in conferences, seminars and outreach events. One interesting area that we started working with is VR as educational tool for schools. A new VR system has been made ready for experimentations and tastings for classrooms.
As part of VR-Weekend organized at Norsk Teknisk museum in Oslo (21-22 May 2016), VR-Lab participated with a stand showing how 3D game visualizations and VR is been used for landscape design and planning.
Master student Håkon Sverdvik used VR-Lab during his master study for testing and evaluating CGI animation production methods using a case study for underwater container-based power plant by Deep River AS. Spring 2014.
Incorporate 3D modelling and visualizations tools into the design process and use it in order to enhance the communication with various players including: planners, engineers, clients, decision makers and community groups.
Master study about communication and understanding by Thomas B. Hansen, 2013. The study examines the process of visualization in planning. With several ways to visualize it is important to be aware of the choices being made in the process of making a visualization.
A concept of a 3D land use zoning plan and opportunities that arise in the transformation from 2D to 3D. A master study by Jesper Vesøen, 2013. This master’s thesis attempts to create a concept of a 3D land use zoning plan and looks at the opportunities that arise in the transformation from 2D to 3D.