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Under this initiative, the members will develop a framework composed of key climate change drivers and their linkages and pathways for the life cycles of water, energy, and related ecosystem processes. They will share input from their countries to identify best practices and work on their implementation by developing education and communication tools through 3-4 workshops in 12 months.  

01 Apr 2023 - 30 Mar 2024

EEA Grants

About the project

  • Background

    Climate change poses critical global challenges to water, and energy, as well as ecosystem processes at regional scale. Knowledge gaps related to practices that interlink major climate change drivers of water and energy resources with water-energy nexus and associated ecosystem processes need to be identified to prepare for future demands.  

    WatNex initiative is proposed by Croatian and Norwegian members of the European Junior Water Programme (EJWP), a programme that connects young European water professionals with skills to address emerging water and climate challenges.

    Watnex is an initiative of the University of Zagreb, Faculty of Science (PMF) and Norwegian University of Life Sciences. It is promoting young Croatian and Norwegian female scientists, Mirela Sertic Peric and Vesna Gulin Beljak from the PMF, and Agnieszka Cuprys from the NMBU. who are experts in biodiversity and water quality within the framework of the planned WatNex activities.

    The objectives of the initiative include:

    • organization of a week-long networking events (one in Croatia, one in Norway) and visits by Croatian and Norwegian members of the initiative to one or two networking events in other countries,
    • ​knowledge transfer, experience sharing, personal development training, networking​,
    • ​planning and conducting three short (two-three months) case studies related to the Nexus topics.
  • Case studies

    Croatian Case Study

    Increasing the visibility and sustainability of the Ecological Station Vrlika

    • - Exploration on how to make the current Ecological Station Vrlika, Croatia self-sustainable, taking into account the potential and characteristics of the local community (how to integrate the local community in the design of a sustainable ecological station and how to achieve mutual benefits for the sustainability of the station and co-creation with the local community);​
      1. - Development of a pitch including a business plan/model (e.g., for a 5-year period) that demonstrates how the ideas to increase the visibility and sustainability of the Ecological Station Vrlika (including the ideas from the WatNex initiative) can be implemented and become a commercially viable and sustainable project for the University of Zagreb, Faculty of Science, Department of Biology.
    Visit in Krka National Park, Croatia

    Norwegian Case Study

    Micropollution in water: research showcase

    Micropollutants (emerging contaminants) are a growing concern for different water sources around the world. Their low concentration is not toxic, but their long-term effects are unclear. Current water treatment plants can't completely remove micropollutants, so they accumulate in water and may increase the risks to plants, animals or humans.

    The assignment of Norwegian study case was to create an inspiring science communication activity for raising awareness for micropollution presence in water. The targeted audience is the general public, especially school students. The participants of the initiative developed a board game Pharmabusters, which presents the journey of medicines through different (eco)systems. It was developed by Mirela Sertić Perić (University of Zagreb), Vesna Gulin (University of Zagreb), Hetty KleinJan (CEBEDEAU), Thibault Moreels (De Watergroep) and Agnieszka Cuprys (NMBU). The game is available below.

    The participants have an opportunity to learn about:

    • sources of pharmaceutical pollution in the environment (households, hospitals, farms, industry),
    • how pollutants may behave during water treatment and environment,
    • how the pollution may affect the environment (antimicrobial resistance, accumulation in water and soil, toxic effects on living organisms).

    Belgian Case Study

    Assement of market potential and applications for novel and innovative aquatic biodiversity sensing tools

    Water and biodiversity are intimately related. Water and biodiversity are intimately related. Sufficient water quantity and quality are necessary to preserve the integrity of aquatic ecosystems. There is a paradigm shift occurring in the industrial and societal spheres due to the increased awareness of climate change and the spotlighting of (chemical) firms by the public and media. By all means, this change in how the public, businesses/banks, and government view their environmental responsibilities sets the framework for the current project and opens the door to innovation towards novel biodiversity impact assessment methods, that can track the efficacy of environmental protection measures. Successful and viable diagnostic and monitoring methods are qualified amongst others by their cost-effectiveness, accuracy, promptness, sensitivity, and precision.

    As part of a recently acquired research project, AquaBioSens, the CEBEDEAU wished to investigate the market potential for novel & innovative biodiversity sensor technologies, including those based on molecular biology.

    This case study ideally included:

    • an exploration of the relevant regulatory framework(s),
    • identification of impact studies,
    • investigation of the current (scientific) state of art, in order to identify those applications that are viable and attainable within the scope of the research project (short term / 3 years) as well as applications with potential on the long term (5-10 y), focusing on EU-wide opportunities.
    Field trip to the Blanc Gravier stream, Liège

  • Board game: Pharmabusters

    Pharmabusters adapted a popular Game of the Goose. The format represents a journey of pharmaceuticals with several milestone events. These events can be positive or negative. The outcome of the game is based on pure luck.

    By playing the game, the participants have an opportunity to learn about:

    • sources of pharmaceutical pollution in the environment (households, hospitals, farms, industry),
    • how pollutants may behave during water treatment and environment,
    • how the pollution may affect the environment (antimicrobial resistance, accumulation in water and soil, toxic effects on living organisms).

    What you need?

    4 pawns, dice, special cards (see below), board (see below)

    Number of players

    2-4

    Age of players

    10+

    Playing time

    20-30 min

    Gameplay – Rules of the Game 

    Setup 

    The game can be played with up to 4 players. Each player receives a pawn, representing one of the 4 sources of contamination: household, industry, agriculture, hospitals. 

    The game master holds 28 action cards (7 per source) for special events. The cards are available for download (see below).

    Every player puts their pawn on START. The youngest player can start. 

    Typical turn 

    The player rolls the dice(s). The player moves his/her pawn accordingly. The pawn can end up on three different types of fields: 

    1. Normal field: the field is not coloured. Nothing happens. This is the end of your turn. 
    2. Action card: the field is coloured. Fields 6, 19, 31, 42, 52 and 58 are special fields. Read the corresponding action card. Follow the step(s) on the action card. Your turn is over. 
    3. H2O field: the field is coloured. These are multiples of 9: 9, 18, 27, 36, 45, 54. You can continue with the same amount of steps. (e.g. Player A throws 4 and ends up on field 18. Player A can move again 4 steps and finish his/her turn on field 22). 

    Special fields are: 

    number meaning 
    Continue straight to 12 
    19 Skip one turn 
    31 The player needs to roll the dice to get 1 or 6 to leave the pit.  
    42 Back to 37 
    52 Skip three turns 
    58 Back to start as a different pollution source
    63 First player to arrive here wins 

    Every ninth field has a goose (fields 9,18,27,…). The player that ends his/her turn on a field with a goose has to continue with the same amount of steps. Example: Player A rolls 4. Player A ends on field 18. Field 18 has a goose, so player A takes another 4 steps and ends up at field 22

    Optional: the player needs to end up exactly at number 63. If the player throws more, the player needs to take steps backwards. 

    End of the game 

    The game ends when the first player reaches field number 63. 

    Board and special cards

    Below there are special cards in different languages (English, Norwegian, Croatian, French), which are action cards used in the game. They should be printed before starting the game along with the board.

    Do you want to translate the cards to your own language? Write to Agnieszka Cuprys.

  • Project participants (NMBU)