Virtual Reality Laboratory (VR-Lab)

VR-Lab

 

 

 

 

Virtual Reality Laboratory (VR-Lab)

Virtual Reality Lab (VR-Lab)

We share our video presentation to the ECALS 2021 conference

We share our video presentation to the ECALS 2021 conference

The presentation shares the results of the work on utilization of VR for creating Virtual Tours library for historically important landscapes.  The Virtual Tour facilitates a story guided tours that enable educators, researchers and students to observe and understand the complications of historical site interactively and dynamically and provide a comprehensive historic experience of them. 

VR-Lab in a new publication on perceived safety in urban parks

VR-Lab in a new publication on perceived safety in urban parks

This study combines the use of field and Virtual Reality experiments, contributing with methodological insights into how to evaluate safety measures in green space management and research on perceived safety. The study was in colloboration with: Katinka H. Evensen, Helena Nordh, Ramzi Hassan, and Aslak Fyhri.

Teaching history of garden art and landscape architecture through Virtual Reality

Teaching history of garden art and landscape architecture through Virtual Reality

The VR-Lab at NMBU has been working in collaboration with the Theory and History Research Group on facilitating a story guided VR tours for historical gardens and parks that enable educators, researchers and students to observe and understand the complications of historical sites interactively and dynamically and provide a comprehensive historic experience of them.

Developing new technologies for land use planning in historically important landscapes

Developing new technologies for land use planning in historically important landscapes

VR-Lab is in a new project funded by RCN (Research Council of Norway) that will empower new ideas for enhancing communication in the planning process. Ramzi Hassan and Marius Grønning from NMBU are joining efforts with NTNU and partners to develop a digital and visual solution as a support system for sustainable spatial planning and management for planners, residents, politicians and decision makers.

Computer Games as a Tool in Public Participation Processes in Spatial Planning

Computer Games as a Tool in Public Participation Processes in Spatial Planning

City-building computer games sparked the interest of urban planning master students Andreas Bjørne Jacobsen & Martin Reigstad. They submitted and well defended in June 2020 a master study thesis in the topic of gamification in urban planning at NMBU.

Traditional architecture gives better sense of well-being than contemporary glass and steel buildings

Traditional architecture gives better sense of well-being than contemporary glass and steel buildings

This is the finding of a recent study where researchers have used the latest in virtual reality technology (VR).

The Virtual Reality Lab

The VR-Lab at NMBU is a facility that provides new possibilities for modelling, reconstructing, visualizing, and communicating knowledge.

It is an arena for testing and experimenting with 3D visualization technologies and ways of sharing knowledge, aiming to increase collaboration, motivation and engagement in a learning process.

Virtual Reality Lab at NMBU is used in following fields:

  • Research and development
  • Education
  • Architectural design and landscape planning
  • Public participation
  • Art: the creation of artistic applications
  • Reconstruction and digital heritage
  • Testing of 3D visualization technolgies
  • Utilization of 3D digital solution for museums
  • Applications for tourism and accessibility